Reach Pink Cube!!!


I haven't made the release of Reach Pink Cube public yet, I've only really shown it to some of my friends in school.  But, with this devlog and a post that's soon going to be uploaded to my youtube, I want strangers to try out my first Unity project.  Making it wasn't easy, since I had no prior experience coding there were a lot of bugs that came up.  In the end, I was mostly watching 4+ hours of tutorials in order to make a simple game.  The final result runs smoothly, but is very loose in control and tacky when it comes to dying, completing levels, and most of all:  the new multiplayer feature.  For the most part, the second player is kind of just there for the ride.  If one person dies, a complete restart takes place rather than just restarting that player.  For future updates I want to make tighter controls, more levels, better transitions, and a better multiplayer experience.  For now though, it's really as good as I can do for a first update to a first game project.

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